Thursday, June 14, 2012

The Cultist Wars, Part 3 - Hoovastadt

War had erupted on the continent. With the armies of the cultists boiling out of Vek Viro to the west and the constant threat of the Istaheeram on the east, Hoovastadt struggled to keep their armies from being overrun. Though the Istaheeram had been strangely quiet during the war, King Keldon suspected foul play and kept his troops at full strength on that border. In order to do that, though, he had to pull armies from the northern border to support the war against the cultists. The barbarians and orcs living in the glacial wastes had not launched a major offensive in some time, and he hoped it stayed that way just long enough to survive this current conflict.

He was proved wrong on one fateful day.

It had started as a normal day. The King met with his generals and mage advisers in the Hall of Battle to discuss new strategies. Cultists had been caught trying to sabotage some of the local mage guilds, and they had been swiftly put to death. No stranger to war, Hoovastadt had been protecting themselves and the independent Merchant City from aggressors for a long time. The laws were strict, the punishments were stricter, but the populace was happy and devoted to their cause. Cultists had a difficult time infiltrating their infrastructure, despite trying for a long time. While a few may have escaped notice, King Keldon had confidence that most of them had been dealt with along the way. 

Suddenly, one of the mages looked up with a startled look on his face. In short bursts, he began relaying the messages sent from his compatriots in the north - a massive army of orcs and barbarians had gathered and begun a march towards the center of the country. Fighting had begun, but the troops stationed there were so outnumbered that they could only slow the horde for a small time before they would be utterly destroyed. 

Caught between the hammer of the barbarians and the anvil of the cultists, and knowing the war had just spread, the beleaguered kingdom began plotting how to survive. If the Istaheeram attacked now, they would fall. Might they need to make an ally of them? It was only a matter of time before the barbarian army rolled inexorably south, destroying everything in its path. But knowing that if they could fend off the new invaders, the rich mineral deposits of the north would then be there for the taking, making them potentially even more powerful than Ista Heera and the Phoenix Kingdom combined. Even in these dire straits, there was potential.


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This is the day the strategy board game we are designing begins. Our intent is to release the game with full comic stories to lay out the backstory of each side. This is a very rough overview, and will be trimmed up as we progress along. ;)

Stay tuned for the perspectives of the other players in the game.  


Current mood: creative

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